Description

This demonstration shows Hypercosm's ability to dynamically create geometry "on the fly" by showing a flag waving, deforming randomly to a simulated breeze.

Purpose

Often simulations need to be able to create geometry dynamically as the simulation progresses. Sometimes, this functionality is needed to make objects change from one shape to a deformed version of that shape (for example, in a medical simulation when muscles or tissues deform). Other times, completely new shapes need to be created in response to simulation demands (for example, in a flight simulation when clouds appear and disappear).

Features

  • Procedural object creation
    This simulation shows a flag that is created "procedurally" using a set of rules and a set of mathematical calculations. The shape of the flag is not defined until the simulation runs and the shape is computed mathematically.