About
 
 

Applet Skins

Using Hypercosm Teleporter Pro for 3ds Max, you can customize the web page and the user interface that are used with your exported model. This allows you to control the way that the model is presented in order to match the needs of your users and to best suit the model.

No "One Size Fits All" User Interface

With most other web-based 3D publishing systems, a "one size fits all" user interface is built into the viewing software. Hypercosm uses a different approach that allows the user interface to be tailored to fit your precise needs. You can either choose from a set of pre-made interface skins or you can choose to customize the user interface yourself using Javascript and HTML, Java, or Flash.

It's Easy To Use

To change the skins used when a model is exported takes just a few mouse clicks as described here.

It's Customizeable

Once the model is exported, the user interface is created using ordinary HTML and Javascript, so you can change it or modify it. You can also add your own new skins to your installation of Hypercosm Teleporter by either downloading them from our Applet Skin Repository or by creating them yourself using standard HTML and Javascript.

Examples:

The following examples are Hypercosm interactive 3D simulations that you can experience right in your web browser.

Install Hypercosm Player  

To view these examples, you must first install the Hypercosm Player. If you don't have the Hypercosm Player already installed, you can download it here.

Default Skin with
Hypercosm Dock Bar User Interface
Standard Skin with
Small Buttons and Default Grey Background
Mouse Buttons Only Skin
with No Buttons
Customized Standard Skin with
Branding and Logos
 
 
Copyright 2008 Hypercosm LLC