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Hypercosm's suite of software products includes 3 main software tools that cover each stage of the content creation and deployment process as shown below. For more information about the content creation process, you can also download the white paper in the sidebar to the right.


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Build 3D Models
Using Autodesk 3ds Max or Google SketchUp
The first step in creating 3D content is normally to build your 3D models. This is the only part of the 3D content creation process that Hypercosm doesn't provide the tools for. Unlike other software vendors, we don't believe in forcing your 3D artists to learn new tools. Instead, we allow you to use the tools that you already know and provide tools for adding new functionality and efficiently publishing your models to the web. For best results, we recommend using Autodesk's 3D Studio Max 3D or Google SketchUp Pro modelling software. If you already have models in another format, you can import them into 3D Studio Max or SketchUp using COTS translation software.
If you are building a scientific visualization or other application that doesn't have a lot of complex 3D models then you may find it easier to create your application using Hypercosm's 3D scripting language. If so, then you can skip ahead to step 3. |
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Export 3D Models Using Hypercosm Teleporter
The next step in creating your 3D content is to use Hypercosm Teleporter for 3ds Max or Hypercosm Teleporter for Google SketchUp software to export your models out of your modeling software.
If you don't require sophisticated simulation or behavior, then you can export the model directly from your modeling software to a web page in just a few clicks and proceed to step 4 to view your models or post them on the web as interactive Hypercosm applets.
If you do require additional behavior or simulation, then proceed to the next step. |
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Script Behavior and Simulation Using Hypercosm Studio
Hypercosm Studio and the high level OMAR scripting language allow you to create sophisticated simulations that can incorporate physics and complex user interactions. To add these effects, user Hypercosm Teleporter to export the model to script code, then bring the script code into Hypercosm Studio where you can add your own custom code to do just about anything you want. Additional 3D models and effects can also be created directly in the scripting language. |
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View Finished Hypercosm Applets Using Hypercosm Player
Once the model has been exported to a Hypercosm applet from Hypercosm Teleporter or Hypercosm Studio, it can be viewed using the Hypercosm Player. The Hypercosm Player displays your 3D simulation right inside of a standard web page. To share your 3D web creation with others, simply post it to a web site along with a link to the Hypercosm Player. To view your web page, all people will need to do is to install the Hypercosm Player. |
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