Hypercosm Teleporter Applet Skins
Applet SkinsUsing Hypercosm Teleporter Pro for 3ds Max, you can customize the web page and the user interface that are used with your exported model. This allows you to control the way that the model is presented in order to match the needs of your users and to best suit the model.

No One Size Fits All UI
With most other web-based 3D publishing systems, a "one size fits all" user interface is built into the viewing software. Hypercosm uses a different approach that allows the user interface to be tailored to fit your precise needs. You can either choose from a set of pre-made interface skins or you can choose to customize the user interface yourself using Javascript and HTML, Java or Flash.

It takes just a few mouse clicks to change the skins used when a model is exported.

Customizable
Once the model is exported, the user interface is created using ordinary HTML and Javascript, so you can change it or modify it. You can also add your own new skins to your installation of Hypercosm Teleporter by either downloading them from our Applet Skin Repository or by creating them yourself using standard HTML and Javascript.
Copyright ©2011 Hypercosm LLC
Examples
The following examples are Hypercosm interactive 3D simulations that you can experience right in your web browser. To view these examples, you must first install the Hypercosm Player.

Default
Default Skin with Hypercosm Dock Bar User Interface

Standard with Small Buttons
Standard Skin with Small Buttons
and Default Grey Background


Mouse Only
Mouse Buttons Only Skin with No Buttons

Mouse Only
Customized Standard Skin with Branding and Logos