Markup Tools
LineHypercosm Teleporter Pro for 3ds Max allows you to add markups to your 3D model, scribbling on 3D objects as if they were a 3D whiteboard. By adding markups to your 3D scene, you can make it easier to point out certain features of a model or to call attention to a particular part of the model. Since your markups become part of the 3D scene, they continue to stay with the 3D model when you change your view.

Markup Toolbar
The Markup Toolbar

The Draw Line and Freehand Buttons
LineFreehandYou can annotate your models just by scribbling on them as if drawing on a piece of paper. Draw line control allows you to place the individual vertices of a line, like drawing lines with a ruler or laying out a piece of string. The freehand control allows you to casually scribble right on top of the 3D object, just like drawing on a whiteboard.

Markup Editing Buttons
PaintEraserSelectEraseOnce markups have been added to a model, you can use a set of markup editing controls to modify them. For example, you can erase markups or change their colors. These tools allow a collaborative dialogue where each person can take turns adding or making changes to an online 3D model and sending their revisions back and forth over email.
Copyright ©2011 Hypercosm LLC
Examples
The following examples are Hypercosm interactive 3D simulations that you can experience right in your web browser. To view these examples, you must first install the Hypercosm Player.

House Model with with MarkUp Highlighting Roof Damage Areas
House Model with with MarkUp
Highlighting Roof Damage Areas


Space Shuttle Model with MarkUp Highlighting Tile Damage Areas
Space Shuttle Model with MarkUp
Highlighting Tile Damage Areas